IGDA Japan SIG
SPEAKER/S:Kenji Ono (IGDA Japan)
DAY / TIME / LOCATION:Thursday 9:00-10:00 Room 114, North Hall
TRACK / FORMAT:Production / Roundtable
DESCRIPTION:In this session, we want to show and discuss what IGDA Japan can do, and should do for game developers communities and game industry of the world and what IGDA Japan expect other IGDA chapters and SIGs to do to cooperate with us. We have 9 SIGs and hold 40 seminars in a year. Our next mission is to be a hub to share information between Japanese and world game developers. But we cant do it alone. We must go over the language barrier and we need much more cooperation of game developers communities of the world.
TAKEAWAY:Attendees will learn more about the IGDA Japan including the actions of each SIG, and the current issues of Japanese videogame industry. And in this session, It is also discussed how to share information more effectively and rapidly between Japan and other countries.
INTENDED AUDIENCE:The videogame developers who are interested in Japanese videogame industrys current situation and IGDA Japan. And the videogame developers who are interested in the Japanese community and would share information to grow game developers communities in your country and the world.
ELIGIBLE PASSES: Expo Pass, Main Conference Pass, Summits and Tutorials Pass, All Access Pass
KENJI ONO (IGDA JAPAN)
Kenji Ono is an independent videogame journalist, after he worked a chief editor of Videogame Critique, and a co-chair of IGDA Japan SIG-Glocalization (Globalization + Localization).