GDC 2011で、IGDA日本主催のラウンドテーブルを行います | GameBusiness.jp

GDC 2011で、IGDA日本主催のラウンドテーブルを行います

その他 その他

GDC2011で、IGDA日本は主催するラウンドテーブルを持ちます。

概要は以下の通りで、モデレーターを小野憲史さん(SIG-Glocalization共同世話人)が担当し、日本と海外との架け橋になる方法を探っていきます。それで、お願いがありまして、英語ができる方のヘルプを求めています。ラウンドテーブルは、英語力がかなり必要なため、十分に参加頂く方の気持ちがくめるのかどうかの把握が大変な部分があります。

ぜひ、GDCに参加される方のご協力を頂ければと思います。

IGDA Japan SIG



SPEAKER/S:Kenji Ono (IGDA Japan)
DAY / TIME / LOCATION:Thursday 9:00-10:00 Room 114, North Hall
TRACK / FORMAT:Production / Roundtable
DESCRIPTION:In this session, we want to show and discuss what IGDA Japan can do, and should do for game developers communities and game industry of the world and what IGDA Japan expect other IGDA chapters and SIGs to do to cooperate with us. We have 9 SIGs and hold 40 seminars in a year. Our next mission is to be a hub to share information between Japanese and world game developers. But we cant do it alone. We must go over the language barrier and we need much more cooperation of game developers communities of the world.
TAKEAWAY:Attendees will learn more about the IGDA Japan including the actions of each SIG, and the current issues of Japanese videogame industry. And in this session, It is also discussed how to share information more effectively and rapidly between Japan and other countries.
INTENDED AUDIENCE:The videogame developers who are interested in Japanese videogame industrys current situation and IGDA Japan. And the videogame developers who are interested in the Japanese community and would share information to grow game developers communities in your country and the world.
ELIGIBLE PASSES: Expo Pass, Main Conference Pass, Summits and Tutorials Pass, All Access Pass


KENJI ONO (IGDA JAPAN)

IGDA JAPAN
Kenji Ono is an independent videogame journalist, after he worked a chief editor of Videogame Critique, and a co-chair of IGDA Japan SIG-Glocalization (Globalization + Localization).
《IGDA日本》

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